Chipmunk 2D game physics using Kotlin

Submitted by Dickens A S on Mon, 11/25/2019 - 12:21

Kotlin OpenGL code for chipmunk 2D physics engine


Demo screen capture

The code is a single C style code to make beginners understand, the code is compiled and tested using MSYS2 and eclipse in Windows only

Please refer the articles for MSYS2 pacman commands