Chipmunk 2D game physics using Kotlin

Submitted by Dickens A S on Mon, 11/25/2019 - 12:21

Kotlin OpenGL code for chipmunk 2D physics engine


Demo screen capture

The code is a single C style code to make beginners understand, the code is compiled and tested using MSYS2 and eclipse in Windows only

Please refer the articles for MSYS2 pacman commands 


For GLAD refer this code kotlin glad opengl glsl

For Pango+Cairo SVG refer this code opengl svg pango cairo

For Vulkan refer this code vulkan triangle example

For GLEW refer this code kotlin opengl glsl


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